The Mystery of the Ravenspurs
Nick Carter Stories No. 136
White Jacket; Or, The World on a Man-of-War
The Underground City
The Traitors of the Tropics
Don't Panic!
Adventure, Strategy, and Alien Worlds inThe Chessmen of Mars
The Chessmen of MarsbyEdgar Rice Burroughsis an exciting science fiction adventure set in the author’s famous Barsoom series. Filled with strange civilizations, dangerous creatures, thrilling battles, and imaginative technology, the novel continues Burroughs’ legendary tales of Mars with fast-paced action and fantasy-inspired adventure.
The story combines heroic quests with unusual Martian customs, creating a colorful and entertaining vision of another world.
A Dangerous Journey Across Mars
The novel follows Tara of Helium, the courageous daughter of John Carter and Dejah Thoris, after she becomes trapped in a dangerous region of Mars.
Separated from safety, Tara encounters unfamiliar societies and deadly threats while trying to survive and return home.
Her journey leads to:
Conflicts between Martian kingdomsDangerous creatures and warriorsStrange technologies and customsThe mysterious living chess game of Mars
The story moves quickly through action, suspense, and imaginative world-building.
Main Characters
Tara of Helium– A brave and intelligent Martian princess determined to survive dangerous situations.Gahan of Gathol– A skilled warrior and loyal ally who becomes deeply connected to Tara’s adventure.The Kaldanes and Rykors– Strange Martian beings with unusual physical and mental characteristics.
The Famous Martian Chess Game
One of the most unusual parts of the novel involves Jetan, the deadly Martian version of chess.
Unlike ordinary chess, the game uses living human pieces who face real danger during play.
This imaginative concept adds:
Strategic tensionPsychological suspenseSymbolic conflictUnique world-building detail
The deadly chess matches became one of the novel’s most memorable ideas.
Major Themes in the Novel
Courage and SurvivalCharacters must rely on bravery and intelligence while facing constant danger.Honor and LoyaltyPersonal loyalty and noble behavior remain important throughout the story.Adventure and ExplorationThe novel celebrates discovery and movement through strange and dangerous worlds.Strategy and ConflictThe chess imagery reflects larger struggles involving war, politics, and survival.
Edgar Rice Burroughs’ Adventure Style
Edgar Rice Burroughsbecame famous for writing energetic adventure fiction filled with imaginative settings and heroic action.
His style includes:
Fast-paced storytellingExotic alien worldsAction and combat scenesInventive creatures and culturesClear heroic conflicts
The focus on excitement and imagination helped make the Barsoom series highly influential in science fiction and fantasy.
Why Readers Still Enjoy the Novel
The Chessmen of Marsremains entertaining because of its unusual ideas and nonstop adventure.
Readers continue to enjoy the story for its:
Creative Martian settingDangerous questsInventive alien societiesHeroic charactersUnique chess-based concept
The imaginative energy of the novel continues to appeal to adventure and science fiction fans.
The Influence of the Barsoom Series
The Mars novels by Edgar Rice Burroughs influenced generations of science fiction and fantasy writers.
The series inspired:
Planetary adventure fictionSpace fantasy storiesComic books and filmsModern science fiction world-building
Many later stories about alien worlds borrowed ideas from Burroughs’ imaginative Martian adventures.
Who Should Read This Book?
The Chessmen of Marsis ideal for readers interested in:
Science fiction adventure, fantasy worlds, classic pulp fiction, planetary romance, and action-filled storytelling.
Readers who enjoy imaginative and fast-moving adventures may find the novel especially enjoyable.
Final Thoughts
The Chessmen of MarsbyEdgar Rice Burroughsis a lively and imaginative adventure filled with danger, strategy, and exploration across the strange landscapes of Mars.
Through heroic characters, alien civilizations, and the unforgettable concept of living chess battles, the novel continues to entertain readers with its creativity and adventurous spirit.
AT THE MOMENT OF MARRIAGE
JETAN, OR MARTIAN CHESS
THE CHESSMEN OF MARS
by Edgar Rice Burroughs
PRELUDE
JOHN CARTER COMES TO EARTH
Shea had just beaten me at chess, as usual, and, also as usual, I had gleaned what questionable satisfaction I might by twitting him with this indication of failing mentality by calling his attention for the
n
th time to that theory, propounded by certain scientists, which is based upon the assertion that phenomenal chess players are always found to be from the ranks of children under twelve, adults over seventy-two or the mentally defective—a theory that is lightly ignored upon those rare occasions that I win. Shea had gone to bed and I should have followed suit, for we are always in the saddle here before sunrise; but instead I sat there before the chess table in the library, idly blowing smoke at the dishonored head of my defeated king.
While thus profitably employed I heard the east door of the living-room open and someone enter. I thought it was Shea returning to speak with me on some matter of tomorrow's work; but when I raised my eyes to the doorway that connects the two rooms I saw framed there the figure of a bronzed giant, his otherwise naked body trapped with a jewel-encrusted harness from which there hung at one side an ornate short-sword and at the other a pistol of strange pattern. The black hair, the steel-gray eyes, brave and smiling, the noble features—I recognized them at once, and leaping to my feet I advanced with outstretched hand.
"John Carter!" I cried. "You?"
"None other, my son," he replied, taking my hand in one of his and placing the other upon my shoulder.
"And what are you doing here?" I asked. "It has been long years since you revisited Earth, and never before in the trappings of Mars. Lord! but it is good to see you—and not a day older in appearance than when you trotted me on your knee in my babyhood. How do you explain it, John Carter, Warlord of Mars, or do you try to explain it?"
"Why attempt to explain the inexplicable?" he replied. "As I have told you before, I am a very old man. I do not know how old I am. I recall no childhood; but recollect only having been always as you see me now and as you saw me first when you were five years old. You, yourself, have aged, though not as much as most men in a corresponding number of years, which may be accounted for by the fact that the same blood runs in our veins; but I have not aged at all. I have discussed the question with a noted Martian scientist, a friend of mine; but his theories are still only theories. However, I am content with the fact—I never age, and I love life and the vigor of youth.
"And now as to your natural question as to what brings me to Earth again and in this, to earthly eyes, strange habiliment. We may thank Kar Komak, the bowman of Lothar. It was he who gave me the idea upon which I have been experimenting until at last I have achieved success. As you know I have long possessed the power to cross the void in spirit, but never before have I been able to impart to inanimate things a similar power. Now, however, you see me for the first time precisely as my Martian fellows see me—you see the very short-sword that has tasted the blood of many a savage foeman; the harness with the devices of Helium and the insignia of my rank; the pistol that was presented to me by Tars Tarkas, Jeddak of Thark.
"Aside from seeing you, which is my principal reason for being here, and satisfying myself that I can transport inanimate things from Mars to Earth, and therefore animate things if I so desire, I have no purpose. Earth is not for me. My every interest is upon Barsoom—my wife, my children, my work; all are there. I will spend a quiet evening with you and then back to the world I love even better than I love life."
As he spoke he dropped into the chair upon the opposite side of the chess table.
"You spoke of children," I said. "Have you more than Carthoris?"
"A daughter," he replied, "only a little younger than Carthoris, and, barring one, the fairest thing that ever breathed the thin air of dying Mars. Only Dejah Thoris, her mother, could be more beautiful than Tara of Helium."
For a moment he fingered the chessmen idly. "We have a game on Mars similar to chess," he said, "very similar. And there is a race there that plays it grimly with men and naked swords. We call the game jetan. It is played on a board like yours, except that there are a hundred squares and we use twenty pieces on each side. I never see it played without thinking of Tara of Helium and what befell her among the chessmen of Barsoom. Would you like to hear her story?"
I said that I would and so he told it to me, and now I shall try to re-tell it for you as nearly in the words of The Warlord of Mars as I can recall them, but in the third person. If there be inconsistencies and errors, let the blame fall not upon John Carter, but rather upon my faulty memory, where it belongs. It is a strange tale and utterly Barsoomian.
ENTRAPPED Turan the panthan approached the strange city under cover of the darkness. He entertained little hope of finding either food or water outside the wall, but he would try and then, if he fail…
THE CHOICE OF TARA The dazzling sunlight of Barsoom clothed Manator in an aureole of splendor as the girl and her captors rode into the city through The Gate of Enemies. Here the wall was some fifty …
GHEK PLAYS PRANKS While Tara of Helium was being led to The Towers of Jetan, Ghek was escorted to the pits beneath the palace where he was imprisoned in a dimly-lighted chamber. Here he found a bench…
A DESPERATE DEED E-Med crossed the tower chamber toward Tara of Helium and the slave girl, Lan-O. He seized the former roughly by a shoulder. "Stand!" he commanded. Tara struck his hand fro…
AT GHEK'S COMMAND Turan the panthan chafed in his chains. Time dragged; silence and monotony prolonged minutes into hours. Uncertainty of the fate of the woman he loved turned each hour into an …
THE OLD MAN OF THE PITS "I shall not desert you, Ghek," said Tara of Helium, simply. "Go! Go!" whispered the kaldane. "You can do me no good. Go, or all I have done is for n…
ANOTHER CHANGE OF NAME Turan dashed himself against the door of his prison in a vain effort to break through the solid skeel to the side of Tara whom he knew to be in grave danger, but the heavy pane…
A PLAY TO THE DEATH Clear and sweet a trumpet spoke across The Fields of Jetan. From The High Tower its cool voice floated across the city of Manator and above the babel of human discords rising from…
A TASK FOR LOYALTY Long and loud was the applause that rose above the Field of Jetan at Manator, as The Keeper of the Towers summoned the two Princesses and the victorious Chief to the center of the …
THE MENACE OF THE DEAD The night was still young when there came one to the entrance of the banquet hall where O-Tar of Manator dined with his chiefs, and brushing past the guards entered the great r…

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